![]() To deal with the headache of training a person two things have to happen.ġ) They have to have the right mindset. You can be unfamiliar with the software they use and still land a job, but there has to be something that puts you above everyone else that is preforming at the required level and already knows the software. That doesn't mean you can't drive in the regular lanes in a pretty nice car but if you want to do this as a job, then it will be incredibly helpful to be very comfortable with whatever those studios are using. ![]() Public transit take you to a lot of places but rarely does it take you to the exact spot you wanted to be, but it is cheaper. They are all cars and they will all get you where you want to go but just know, that if you want into some specific lanes you will have to pay the toll and get in the correct lane. It will just build muscle memory towards a very niche control scheme that won't help you pick up other software easily. You won't be hurting yourself too much if you start with Blender (to learn the concepts), just do not, whatever you do, use the default keymap in Blender. I personally went from Maya to Modo to Blender, and other than getting familiar with the interface, it was largely the same approach for everything. Most of the concepts you pick up will be the same. ![]() You could easily start with Blender and use the Industry Standard Keymap instead. Thing is, you really don't need to start with Maya though. Most studios will probably want you to know how to use max or maya anyhow. The navigation habits you will build can help you navigate other software as well, and many of them have a kind of "maya" keymap included. The reason for this is that it is kind of a "standard" these days. ![]() If you are a student and have access to an official free version of Maya, I would say start there. ![]()
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